Split Aeon

Split Aeon is a first person shooter where a gun wielding theatre magician sits inside of a 1920’s theatre, equipped with a special pocket watch where the player can change between the Prime Past of the theatre, everything is functional, clean, and tidy, and the fallen future where its abandoned charred ruins remain.

The player must switch between the two play spaces to explore the theatre, complete certain objectives and swap combat scenarios between the two play spaces to avoid death and to make it to the stage of the theatre.

The stage is set… Now your time has come!

Project Roles:

Gameplay Programmer

Systems Programmer

Time Travel System

I created our time travel system to work in a similar way to the mechanics in the “Effect & Cause” level of Titanfall 2.

The system works by having the two playable spaces, past and future, stacked vertically above each other. When the player chooses to time travel, the player is teleported vertically by a set distance with a visual effect in order to create the time travelling effect.

By offsetting the worlds by a specific distance, the player is able to teleport between the two different timelines, which perfectly align.

Modular Weapon System

A system to create any firearm or melee weapon. From shotguns to machine guns to clubs.

 

Features

  • Inherits from a base weapon class, allowing any primary and secondary function to be created and used. Such as Shooting and Reloading for example.

  • Ammo clip size, pool size, starting ammo and reload time are all adjustable.

  • Fire rate, amount of bullets to fire per shot, and the fire mode can be tweaked.

  • Fully adjustable recoil and bullet spread.

  • Extra effects, such as muzzle flashes, impacts and shells can be added to really add to the depth of the weapons feeling.

Get your tilt on!

Alongside the weapon scripts is a script creating dynamic weapon sway as the player looks around. This adds a feeling of weight to the weapons

Weapon Wheel (Functionality)

The main way for the player to access their arsenal, the weapon wheel allows players to quickly visualize the weapons and cards they have at their disposal, allowing them to quickly swap to them.

The buttons will dynamically hide and show themselves when the player has the specific weapon or card in their possession.

Player Controller

The player controller used in Split Aeon is quite basic, but still allows for the designers to tweak important values to make the player feel right. With access to movement, gravity and camera variables, changes can be quickly made to adjust for the best results.

The controller also included a footstep system, checking the surface the player was walking on and playing the correct sound based on the type of surface, whether that be carpet, marble or wood.

 

Meet the Team