Tom Collyer

Systems & Technical Designer

Welcome to my portfolio!
I am a passionate game designer and programmer based in
Melbourne, Australia, with a passion for gameplay and systems design, as well as prototyping and scripting. I have studied both game design and game programming for over six years, and worked both solo and in teams to create the following projects.

Hoodwink

Project Lead / Systems Designer / Programmer

Genre: FPS, Social Deduction, Multiplayer
Engine: Unity

Hoodwink is a Cold War era social deduction FPS game where players find themselves in a 1950’s government office. Engage in cunning espionage, destroy the investigation, and outwit the other agents. Will you successfully bury the truth or let your enemies know your secrets?

Split Aeon

Gameplay Programmer

Genre: FPS
Engine: Unity

Split Aeon is a first person shooter where a gun wielding theatre magician sits inside of a 1920’s theatre, equipped with a special pocket watch where the player can change between the Prime Past of the theatre, everything is functional, clean, and tidy, and the fallen future where its abandoned charred ruins remain.

Equilibrium

Solo Developer

Genre: FPS, Asymmetrical Multiplayer, Horror
Engine: Unity

Equilibrium is an asymmetrical multiplayer horror game, where up to four players, playing as the Prey, scramble to escape the clutches of the axe-wielding Hunter player. Taking inspiration from Dead by Daylight.

This project was created as a prototype to display networked gameplay functionality, leading to the pitch and creation of
Hoodwink

Paranormal Eviction

Producer / Programmer

Genre: Strategy, Thriller
Engine: Unity

Paranormal Eviction is an anti stealth game, where players are placed in the trying to get noticed/seen by enemies/guests to the house, to scare them and get them to leave. This game places players in the position of the scarer, creating a reverse horror game experience.