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      <image:title>Blog - Planet Omnia - Steam Page Launch! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Split Aeon - Out Now!</image:title>
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      <image:title>Blog - Split Aeon - Out Now!</image:title>
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    <lastmod>2025-09-30</lastmod>
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  <url>
    <loc>https://www.tomcollyer.com/about</loc>
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    <lastmod>2023-12-11</lastmod>
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  <url>
    <loc>https://www.tomcollyer.com/portfolio</loc>
    <changefreq>daily</changefreq>
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    <lastmod>2022-11-30</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/d874b712-4fb5-4082-8314-33584b974f58/elude.png</image:loc>
      <image:title>PORTFOLIO - MINOR PROJECTS</image:title>
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    <image:image>
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      <image:title>PORTFOLIO - EXPERIMENTS</image:title>
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      <image:title>PORTFOLIO - FLAGSHIP PROJECT</image:title>
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    <image:image>
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      <image:title>PORTFOLIO - MAJOR PROJECTS</image:title>
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  <url>
    <loc>https://www.tomcollyer.com/splitaeon</loc>
    <changefreq>daily</changefreq>
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    <lastmod>2023-12-13</lastmod>
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      <image:title>Split Aeon - Time Travel System</image:title>
      <image:caption>I created our time travel system to work in a similar way to the mechanics in the “Effect &amp; Cause” level of Titanfall 2. The system works by having the two playable spaces, past and future, stacked vertically above each other. When the player chooses to time travel, the player is teleported vertically by a set distance with a visual effect in order to create the time travelling effect. By offsetting the worlds by a specific distance, the player is able to teleport between the two different timelines, which perfectly align.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Split Aeon - Get your tilt on!</image:title>
      <image:caption>Alongside the weapon scripts is a script creating dynamic weapon sway as the player looks around. This adds a feeling of weight to the weapons</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/ec6bfcd8-b36b-4a9b-a380-fcb5d441e1a0/Weapons.png</image:loc>
      <image:title>Split Aeon - Modular Weapon System</image:title>
      <image:caption>A system to create any firearm or melee weapon. From shotguns to machine guns to clubs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/5da98cb6-2c86-4dc8-bc3e-5253fad3a540/WeaponWheel5.gif</image:loc>
      <image:title>Split Aeon - Weapon Wheel (Functionality)</image:title>
      <image:caption>The main way for the player to access their arsenal, the weapon wheel allows players to quickly visualize the weapons and cards they have at their disposal, allowing them to quickly swap to them. The buttons will dynamically hide and show themselves when the player has the specific weapon or card in their possession.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/6401e58b-1563-4398-94f9-a3fa0d9846a1/playerScript.png</image:loc>
      <image:title>Split Aeon - Player Controller</image:title>
      <image:caption>The player controller used in Split Aeon is quite basic, but still allows for the designers to tweak important values to make the player feel right. With access to movement, gravity and camera variables, changes can be quickly made to adjust for the best results. The controller also included a footstep system, checking the surface the player was walking on and playing the correct sound based on the type of surface, whether that be carpet, marble or wood.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/491e8c04-a05a-471a-a617-5226415cdf8c/blurboi.jpg</image:loc>
      <image:title>Split Aeon</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/7d4f318b-d762-495c-8b3e-ed9c22d1ee3c/Screenshot04.png</image:loc>
      <image:title>Split Aeon</image:title>
      <image:caption>The cultists don't like you meddling with their plans.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/6defc60c-f056-48d8-a6d8-60db31079890/Screenshot01.png</image:loc>
      <image:title>Split Aeon</image:title>
      <image:caption>The pristine past...</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/d7cadc89-4632-4951-a65d-d5042583ffef/Screenshot02.png</image:loc>
      <image:title>Split Aeon</image:title>
      <image:caption>... and the decrepit future.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/de1f0009-83f3-4eb9-a472-3235dfb4b63f/Screenshot03.png</image:loc>
      <image:title>Split Aeon</image:title>
      <image:caption>Dangerous belchers haunt the future.</image:caption>
    </image:image>
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    <loc>https://www.tomcollyer.com/home-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-26</lastmod>
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  <url>
    <loc>https://www.tomcollyer.com/hoodwink</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-12-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/715bbc33-31c0-42e3-b7c5-9060bc3b9ad1/HoodwinkScreenshot02.jpg</image:loc>
      <image:title>Hoodwink - Networked Multiplayer</image:title>
      <image:caption>Hoodwink uses the Mirror Networking Library for Unity, allowing us to create a game that can be played over the internet with up to 8 players. I have always had a passion for multiplayer games, and wanted to try to create a unique and fun game that could be enjoyed with others. Hoodwink includes features such as Character Customization, Pickups, Abilities, Weapons and Objectives, all of which are networked between players.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/8841824a-6bb1-4454-b101-249f0cd050cc/leveldata.png</image:loc>
      <image:title>Hoodwink - Level Data</image:title>
      <image:caption>When paired with the Level Data script, level designers can easily add new spawn points for items, players and objectives into any level, which will automatically be used by the game manager</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/5a8f6636-c103-427d-b4ee-ed21e6f22363/colours.png</image:loc>
      <image:title>Hoodwink - Game Manager System</image:title>
      <image:caption>The game manager is a core part of our game, allowing designers to adjust settings on the fly, and quickly iterate new changes and additions into our game.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Hoodwink</image:title>
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    <image:image>
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      <image:title>Hoodwink</image:title>
      <image:caption>A fellow agent in the Cafeteria.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Hoodwink</image:title>
      <image:caption>A spy caught in the act!</image:caption>
    </image:image>
    <image:image>
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      <image:title>Hoodwink</image:title>
      <image:caption>A player faxing a document at a fax machine.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/5406b5dc-8d88-42c2-87db-720b8e64595b/HoodwinkScreenshot04.jpg</image:loc>
      <image:title>Hoodwink</image:title>
      <image:caption>A spy caught shredding documents to decrease evidence!</image:caption>
    </image:image>
    <image:image>
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      <image:title>Hoodwink</image:title>
      <image:caption>A spies best friend is their trusty silencer, allowing them to take out those agents quietly.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.tomcollyer.com/portfolio/majorprojects</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-11-24</lastmod>
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  <url>
    <loc>https://www.tomcollyer.com/portfolio/majorprojects/planet-omnia</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-02-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/ce1cf69c-ed30-473f-a1d6-3f9d8220f643/PO+Logo.png</image:loc>
      <image:title>MAJOR PROJECTS - Planet Omnia - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/bbb59064-e8ab-43da-acb7-2486821345a4/POSticker02.png</image:loc>
      <image:title>MAJOR PROJECTS - Planet Omnia - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/d4ebbf90-4334-4eef-a4bb-ec5a3974dca3/POSticker25.png</image:loc>
      <image:title>MAJOR PROJECTS - Planet Omnia - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/83ef713d-17ce-4213-87c6-aad3446939cc/POSticker16.png</image:loc>
      <image:title>MAJOR PROJECTS - Planet Omnia - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.tomcollyer.com/portfolio/majorprojects/split-aeon</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-11-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/d9442824-d42f-410b-88e8-6b840d23b770/2.png</image:loc>
      <image:title>MAJOR PROJECTS - Split Aeon - Time Travel System</image:title>
      <image:caption>I created our time travel system to work in a similar way to the “Effect &amp; Cause” level of Titanfall 2. The system works by having the two time zones, past and future, stacked vertically above each other. When the player chooses to time travel, the player is teleported by a set offset with an effect to create the time travelling effect. By offsetting the worlds by a set amount, the player will always teleport to the exact position they were in one timeline into the other timeline.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/6578768c-d2a1-4606-951d-e97a2c6bec96/Sway.png</image:loc>
      <image:title>MAJOR PROJECTS - Split Aeon - Get your tilt on!</image:title>
      <image:caption>Alongside the weapon scripts is a script creating dynamic weapon sway as the player looks around. This adds a feeling of weight to the weapons</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/ec6bfcd8-b36b-4a9b-a380-fcb5d441e1a0/Weapons.png</image:loc>
      <image:title>MAJOR PROJECTS - Split Aeon - Modular Weapon System</image:title>
      <image:caption>A system to create any firearm or melee weapon. From shotguns to machine guns to clubs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/5da98cb6-2c86-4dc8-bc3e-5253fad3a540/WeaponWheel5.gif</image:loc>
      <image:title>MAJOR PROJECTS - Split Aeon - Weapon Wheel (Functionality)</image:title>
      <image:caption>The main way for the player to access their arsenal, the weapon wheel allows players to quickly visualize the weapons and cards they have at their disposal, allowing them to quickly swap to them. The buttons will dynamically hide and show themselves when the player has the specific weapon or card in their possession.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/6401e58b-1563-4398-94f9-a3fa0d9846a1/playerScript.png</image:loc>
      <image:title>MAJOR PROJECTS - Split Aeon - Player Controller</image:title>
      <image:caption>The player controller used in Split Aeon is quite basic, but still allows for the designers to tweak important values to make the player feel right. With access to movement, gravity and camera variables, changes can be quickly made to adjust for the best results.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/7d4f318b-d762-495c-8b3e-ed9c22d1ee3c/Screenshot04.png</image:loc>
      <image:title>MAJOR PROJECTS - Split Aeon</image:title>
      <image:caption>The cultists don't like you meddling with their plans.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/6defc60c-f056-48d8-a6d8-60db31079890/Screenshot01.png</image:loc>
      <image:title>MAJOR PROJECTS - Split Aeon</image:title>
      <image:caption>The pristine past...</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/d7cadc89-4632-4951-a65d-d5042583ffef/Screenshot02.png</image:loc>
      <image:title>MAJOR PROJECTS - Split Aeon</image:title>
      <image:caption>... and the decrepit future.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/de1f0009-83f3-4eb9-a472-3235dfb4b63f/Screenshot03.png</image:loc>
      <image:title>MAJOR PROJECTS - Split Aeon</image:title>
      <image:caption>Dangerous belchers haunt the future.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.tomcollyer.com/portfolio/majorprojects/paranormal-eviction</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-11-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/4cefea61-cc83-4b83-b930-cc60b9a9a430/BigLogo.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.tomcollyer.com/portfolio/experiments</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-03-11</lastmod>
  </url>
  <url>
    <loc>https://www.tomcollyer.com/portfolio/experiments/batman-park-greybox</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/1f6cf777-89be-4331-a5cf-51eba12961b5/MicrosoftTeams-image.png</image:loc>
      <image:title>EXPERIMENTS - Batman Park - Greybox</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.tomcollyer.com/portfolio/experiments/doom-builder-oasis</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/37f54866-28f0-4675-baca-cd24d95d15fd/Builder_Jh5ZPyq4Pi.png</image:loc>
      <image:title>EXPERIMENTS - Doom Builder - Oasis - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/f0ba42c1-8517-4517-8014-568c57a4a207/db2_400x400.png</image:loc>
      <image:title>EXPERIMENTS - Doom Builder - Oasis - Make it stand out</image:title>
      <image:caption>Doom Builder is an advanced 3D map editor for Doom and games based on the Doom engine, such as Heretic, Hexen and Strife.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/f17fb7f6-23dc-4842-813d-0d334a8d2b07/zdoom_57x25fpEt6.png</image:loc>
      <image:title>EXPERIMENTS - Doom Builder - Oasis</image:title>
      <image:caption>The lava pit with a less-than-ideal crossing method...</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/9bb3b6f9-df7a-4d03-ba3e-c3c82477c194/zdoom_nSy8vypYJ8.png</image:loc>
      <image:title>EXPERIMENTS - Doom Builder - Oasis</image:title>
      <image:caption>A cave linking the lower and upper sections. The entrance was cut into sections to be individually lit different, to simulate the light bleeding in from outside.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/6640b159-b89f-4c12-96dd-185550ddcf25/zdoom_Ujmp6JSf4u.png</image:loc>
      <image:title>EXPERIMENTS - Doom Builder - Oasis</image:title>
      <image:caption>A view of the area outside the lower cave entrance. Use of the skybox makes the area feel less cramped and larger.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/74d1dd09-f904-452c-9f74-f81ba787b95c/zdoom_1xLrNnSXw6.png</image:loc>
      <image:title>EXPERIMENTS - Doom Builder - Oasis</image:title>
      <image:caption>An overview of the lake area. An attempt was made to simulate depth using different light levels in the sectors making up the lake.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/1646792492976-K0M11G4P1NVT2QMBNWG1/Builder_uf3ZyZt3G1.jpg</image:loc>
      <image:title>EXPERIMENTS - Doom Builder - Oasis</image:title>
      <image:caption>A demonstration of how the lake is divided to simulate depth. Each section uses a lower light value than the last to make it look deeper.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/efe5990e-0648-4ac0-87bc-b292537734d5/Builder_FHLKWrxNxK.png</image:loc>
      <image:title>EXPERIMENTS - Doom Builder - Oasis</image:title>
      <image:caption>A similar technique was used to create small hills to fill in larger open areas of grass, giving the area a little more depth and subtle detail. Unlike the water, these areas were also raised a small amount to create some vertical difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.tomcollyer.com/portfolio/minorprojects</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-02-09</lastmod>
  </url>
  <url>
    <loc>https://www.tomcollyer.com/portfolio/minorprojects/elude</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-02-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/8c1c5c36-fb36-495f-a910-1ebe157084bc/ELUGO.png</image:loc>
      <image:title>MINOR PROJECTS - Elude - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/2c5b4c04-ca4f-4c05-9071-19f0356d35aa/Picture5.jpg</image:loc>
      <image:title>MINOR PROJECTS - Elude - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1615225259531-0HK0SKZ3FR5VOEIG39FB/Rectangle+26.jpg</image:loc>
      <image:title>MINOR PROJECTS - Elude</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1615225322403-8M32U1NK41JYCCJQCWP7/Rectangle+25.jpg</image:loc>
      <image:title>MINOR PROJECTS - Elude</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1615225298850-6RK21Y7YG7VPMPS9NQT9/Rectangle+27.jpg</image:loc>
      <image:title>MINOR PROJECTS - Elude</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1615225322403-8M32U1NK41JYCCJQCWP7/Rectangle+25.jpg</image:loc>
      <image:title>MINOR PROJECTS - Elude</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1615225298850-6RK21Y7YG7VPMPS9NQT9/Rectangle+27.jpg</image:loc>
      <image:title>MINOR PROJECTS - Elude</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1615225259531-0HK0SKZ3FR5VOEIG39FB/Rectangle+26.jpg</image:loc>
      <image:title>MINOR PROJECTS - Elude</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/456a9c1f-8fbf-461e-a19c-237654542ac6/Picture5.png</image:loc>
      <image:title>MINOR PROJECTS - Elude</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.tomcollyer.com/portfolio/minorprojects/haste</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-06-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/4349ae51-9539-4d41-b02e-5c05349f9c15/Untitled%282%29.png</image:loc>
      <image:title>MINOR PROJECTS - Haste - What is Haste?</image:title>
      <image:caption>Haste is a first person platformer where the player makes use of movement and magic to reach their goal as fast as possible. It was created over a month during a prototyping unit of study. It features parkour elements such as wall running and sliding in order to give the player freedom to reach the goal in different ways.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/618c88b7fd12271943c33666/dcdf4305-42bd-48c3-8872-fb4dc65ee3a6/Untitled%283%29.png</image:loc>
      <image:title>MINOR PROJECTS - Haste - W</image:title>
    </image:image>
  </url>
</urlset>

